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Short Article Grabbag #2

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The most recently installment of this was back in 2013. It was the first and only part of this series…until now! In this thing, I’m going to talk about reviews for the Analogue Pocket, the Mayflash Magic-S adapter, gyro controls, and site news.

I Watched 17 Video Reviews of the Analogue Pocket

On December 13, six YouTube channels that I follow decided to upload video reviews of the Analogue Pocket. I decided to watch these six reviews. Along with eleven other reviews that were posted that day.

Why? I thought it would be funny to review the reviews.

It took a while, and it wasn’t fun, but I wrote about every review. But I’m not happy with the results - the end result was a boring, uninformative article that I won’t be sharing.

It wasn’t a complete waste of time; I learned some things about the Analogue Pocket:

  • It’s really good at what it does
  • Like other Analogue products, it has high build quality but the cartridge slot has potential issues
  • Some features, including its dock, are incomplete
  • The Analogue Pocket is not for me

For serveral years, I haven’t jived well with handheld systems. I’d get neck pain (from looking down at the screen), hand pain (from the controls), and possibly eye strain if I used a handheld.

Using the Analogue Pocket in docked mode would allow me to play comforably, but I already have a GameCube and Game Boy Player (with the original disc) that I can use to play GB on the TV. I could get a better experience by using high-quality aftermarket cables and something to run Game Boy Interface instead of the stock software. Getting everything to work will take some time, but it should be worth it.

I know that the Analogue Pocket can play games from other systems using an adapter, but the supported systems are not interesting to me. I don’t have any Game Gear or Lynx games, and I’m not that into my Neo Geo Pocket Color.

A Bit About the Mayflash Magic-S Adapter

I recently received a Magic-S adapter as a gift. Most controller adapters out there only work with a specific system, but the Magic-S (and its less-expensive counterpart, the Magic-NS) support multiple systems. I want to write a full review for this thing, but it’s going to take some time. I’ve written some stuff here to remind myself later:

If you sync a Bluetooth controller, pairing persists if you unplug the adapter or change modes.

Wiimote is supported, but it does not support the sensor bar. Still, this adapter provides a way to play with Wii controllers on PC without having to install drivers or use Dolphin (which natively supports Wiimote).

If you sync a Bluetooth controller, and you connect a USB controller, it combines the inputs for both controllers. This makes it possible to play with a Wii nunchuck and a USB arcade stick at the same time. This is something that the manual mentions, but it’s explained in a way that makes it sound like a limitation rather than a feature.

The adapter combines two Joy-con controllers into a single controller (like the Switch does), but I did not have a good experience with this feature. It seems to introduce a variable amount of delay for button presses.

The manual says that the adapter does not support using multiple Bluetooth controllers at the same time. But it seems to work - I was able to play with a Wii Classic Controller and a Wii U Pro Controller at the same time. There may be a good reason why it’s not supported.

I could not connect multiple USB controllers to the adapter. It fails to recognize anything plugged into a powered USB hub.

When in PS mode and connected to a PC, the PC does not detect a DualShock 4. This means that you can’t use gyro control in games that support it. This same thing does not happen with Brook’s X One adapter - Steam sees it as a DualShock 4 when it’s the PS4 mode.

I could not get touchpad support to work properly with a Wii U Pro Controller on certain games. You press the right side of the touchpad to restart in Trials Rising on PS4, but I could not restart in this game. This could make the adapter unuseable for certain games.

Adventures in Gyro Control

I didn’t like gyro controls until I put many hours into Splatoon. I feel that the series was built around the gyro capabilities of the Wii U Gamepad and Switch controllers. It’s second-nature to me to make fine aiming adjustments with the gyro.

I’ve also found that gyro aiming is easier on my hands that stick-based aiming or mousing.

Steam’s controller settings allow you to use gyro in nearly any game, as long as your controller supports gyro (such as the DualShock 4 and Switch Pro Controller). I tried this in the Doom Classic Unity port for PC, and I was not happy with it due to high sensitivity. I also tried the game’s native gyro support, but the results were the same.

Perhaps I needed to spend more time with fine-tuning gyro settings?

Site News

I’ve purchased a few analog arcade sticks from SJ@JX for a controller build. Other people used these sticks in a few DIY arcade stick projects, but I haven’t been able to find any installation guides or in-depths reviews for them. I want to write something about these sticks as I intend on using them to play games that use analog controls (such as platformers and first-person shooters).

I recently found out that the The Cutting Room Floor page for Tony Hawk’s Pro Skater 2 links to my THPS 2 Korean Edition Info article. That is cool! I wrote that article back in 2013, and I intend to revisit its topic soon.


Over on Facebook, it looks like someone’s account got compromised and started spamming/posting stories about “alternative mediums of monetary exchange” (if you know what I mean). I took a look at one of these stories, and the account sent a message to me that just said “Hello Dustin”. I responded, but I haven’t heard back after a few days. This proves it: I’m so unpopular on Facebook that a spam account won’t get back to me.


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